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Ys II Complete Bug - Glitched Time Attack Gives All Items

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OK, so apparently, there's a lot more to the glitched Time Attack bug than I initially thought. If you don't already know, glitched Time Attack is activated by loading a file immediately upon dying there, which lets you select any file, which has the peculiar side-effect of the timer still running. Much stranger than that, though, is the developers apparently had one of each inventory and equipment item stored for this mode, even though you normally can't access any sub-screens then. To get around that, you can die in TA, load up a file immediately after (before returning to the title screen) that has at least one boss killed, and then re-visit its room to receive everything (as well as some automatic EXP, if you're under the pre-set TA level for whoever's boss room you enter). Going into a boss room where the boss hasn't been defeated yet, if you still have the timer running, it automatically gives you the pre-set TA equipment (unless you load a save already in the room with other stuff equipped, which could render the boss unbeatable, as it is then inescapable - or, it could make it laughably easy), and once you beat it, it's off to the next boss. To continue playing the main game with everything, you simply make a save after getting everything, and then load it during normal play. Aside from potentially being extremely overpowered (try doing this with the glitched Dalles/Darm scene when entering the Ice Ridge, then warping away), it seems some bosses take damage from Adol having "Shield" magic equipped, just by letting them run into you a couple times (though I've been unable to get this to work for Druegar, Dalles, and Darm so far - technically also Velagunder, but only because I don't know how to get "Shield" magic equipped for that fight). You can also see that some of the events are messed up, as evidenced by talking to Ruba. If you try talking to him on the main Colony of Lava screen, he'll offer to let you rest, something that he should only do when in his house. The result is you're placed out of bounds afterwards, which seems to be only escapable via a warp. All that aside, you'll see that there is one major flaw with activating this too early, and that is Gorto won't let you inside Solomon Shrine. I don't know why exactly, but it's probably due to already having the Lila Shell by that point, which he normally requests you to get from Hadat. To get around this, I recommend activating this after he opens the door to the Shrine, as I currently don't know of any other way to get inside. Once inside, some stuff can be skipped/done out of order, but the game is beatable then.



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